AMR 202

A sci-fi hard-surface weapon, modeled and animated in Blender, with animated readout screens built in Unreal Motion Design.

My roleModeled and animated in Blender. Presented in Unreal Engine 5.4, with the readout screens built live as animated UMG widgets.

  • Hard Surface
  • Hero Asset
  • Realistic Sci-Fi
  • Lumen
  • Blender
  • Unreal Engine 5
  • Substance Painter

The Loop & Closeup

Step 01 / 01

Readout Screens

UMG Readouts

The scope and battery readouts are animated UMG widgets, driven live rather than baked into a texture.

Step 01 / 01

Beauty & Wireframe

Beauty Shots — image 1Beauty Shots — image 2Beauty Shots — image 3
Wireframe — Wireframe
Detail
Detail

Hard-surface modeled in Blender, kept clean enough to read at a distance and hold up in a close-up.

Step 01 / 01