Abdulrahman Yakout

Abdulrahman Yakout

3D Environment & Prop Artist

HEALER

A cinematic-quality environment converted into a playable VR level running at a stable 72 fps on Meta Quest 3.

  • Technical Environment
  • Material Shader
  • Blueprint
  • Optimization
  • Quest
  • Performance Profiling
  • Baked Volumetric Light
  • Unreal Engine 5
  • Substance Designer
  • Substance Painter
  • Blender
  • Meta Quest Developer Hub

PCG

A PCG system that reproduces a real tree distribution, using a texture-projected mask and tagged splines to place and cut out foliage across a landscape.

  • Procedural
  • Technical Environment
  • Foliage
  • Unreal Engine 5

Mushroom

Procedural mushroom hero assets for virtual production, grown with SpeedTree.

  • Procedural
  • Hero Asset
  • UDIMs
  • Foliage
  • Virtual Production
  • SpeedTree
  • Blender

Subway Tunnel

A modular subway environment in Unreal Engine 5, every prop high-to-low baked and textured from a single 4K texture.

  • Modular
  • Hard Surface
  • Material
  • Game Ready
  • Lumen
  • Blender
  • Substance Painter
  • Unreal Engine 5

FAB Trailer

A stylized environment for a real-time Unreal Engine 5 trailer, built by merging four different stylized asset packs into one cohesive scene.

  • Stylized
  • Kit Bashing
  • Lumen
  • Unreal Engine 5

Munchkinland

A 1:1 replica of Munchkinland from The Wizard of Oz, built for virtual production.

  • Modular
  • Stylized
  • Material
  • Foliage
  • Virtual Production
  • Lumen
  • Blender
  • Substance Designer
  • Substance Painter
  • Unreal Engine 5

Museum

A radial modular museum environment, built to accurate real-world measurements.

  • Modular
  • Technical Environment
  • Lumen
  • Blender
  • Unreal Engine 5

Explorer Gadget

A game-ready prop, 5,546 vertices, textured from a single 4K map.

  • Hard Surface
  • Game Ready
  • Blender
  • Substance Painter
  • Marmoset

Jackal 300

A low-poly game prop, about 9,000 vertices — a course piece from Nayzak Animation School.

  • Hard Surface
  • Game Ready
  • Blender
  • Substance Painter

AMR 202

A sci-fi hard-surface weapon, modeled and animated in Blender, with animated readout screens built in Unreal Motion Design.

  • Hard Surface
  • Hero Asset
  • Realistic Sci-Fi
  • Lumen
  • Blender
  • Unreal Engine 5
  • Substance Painter

Stress Test

A radial modular sci-fi environment, built from scratch in 24 hours for a ROTU Entertainment hiring stress test.

  • Modular
  • Realistic Sci-Fi
  • 24-Hour Stress Test
  • Lumen
  • Blender
  • Substance Painter
  • Unreal Engine 5