HEALER
A cinematic-quality environment converted into a playable VR level running at a stable 72 fps on Meta Quest 3.
3D Environment & Prop Artist
A cinematic-quality environment converted into a playable VR level running at a stable 72 fps on Meta Quest 3.
A PCG system that reproduces a real tree distribution, using a texture-projected mask and tagged splines to place and cut out foliage across a landscape.
Procedural mushroom hero assets for virtual production, grown with SpeedTree.
A modular subway environment in Unreal Engine 5, every prop high-to-low baked and textured from a single 4K texture.
A stylized environment for a real-time Unreal Engine 5 trailer, built by merging four different stylized asset packs into one cohesive scene.
A 1:1 replica of Munchkinland from The Wizard of Oz, built for virtual production.
A radial modular museum environment, built to accurate real-world measurements.
A game-ready prop, 5,546 vertices, textured from a single 4K map.
A low-poly game prop, about 9,000 vertices — a course piece from Nayzak Animation School.
A sci-fi hard-surface weapon, modeled and animated in Blender, with animated readout screens built in Unreal Motion Design.
A radial modular sci-fi environment, built from scratch in 24 hours for a ROTU Entertainment hiring stress test.