Abdulrahman Yakout

Abdulrahman Yakout

3D Environment & Prop Artist

About

3D environment artist with 4+ years across games, cinematics and real-time/VR production, including a shipped title (HEALER, Meta Quest 3). Specializing in optimized, high-fidelity environments in Unreal Engine 5 — from modular kit and material creation through to performance profiling and VR optimization.

Experience

  1. Tech Environment Artist · ROTU Entertainment

    May 2025 – Present · USA (Remote)

    • Transformed a cinematic environment into a VR-ready gameplay level for HEALER on Meta Quest 3, balancing cinematic fidelity against VR hardware constraints.
    • Ran performance profiling with Meta Quest Developer Hub and Quest 3 profilers to identify and resolve CPU/GPU bottlenecks; rebuilt environments into modular kits for scalable streaming and world-building.
    • Applied LODs, instancing, batching and shader/material simplification to hold stable framerates in VR.
  2. 3D Environment Artist · ROTU Entertainment

    Aug 2023 – Apr 2025 · USA (Remote)

    • Delivered optimized environment assets, props and modular kits for real-time cinematic and game projects, including the FAB Trailer and HEALER.
    • Collaborated with international teams to balance visual fidelity and performance in Unreal Engine; worked with major clients under strict NDA (details on request).
  3. 3D Environment & Lighting Artist · Studio One Production

    Jan 2023 – Jul 2023 · Egypt

    • Built environments and cinematic sequences in Unreal Engine, handling lighting, post-processing and material work for high-quality visual storytelling; delivered optimized, cinematic-ready assets.
  4. 3D Environment Artist (Freelance) · Beyond.xyz

    Aug 2022 – Dec 2022 · KSA

    • Created real-time Unreal Engine environments for media and virtual production projects.
  5. 3D Prop Artist · EXO-S 3D Team

    2021 – 2022 · Egypt

    • Modeled low-poly, optimized 3D assets for e-commerce XR applications (eyewear and electronics), focused on efficiency and real-time rendering quality for product visualization.

Skills

Modeling & Texturing

  • Hard-surface & environment modeling (Blender)
  • Modular asset/kit creation
  • Clean topology, retopology, UVs & texel density
  • PBR workflow in Substance Painter & Designer
  • High-to-low baking (Marmoset Toolbag, Unreal)

Environment Art & Cinematics

  • Real-time environments (Unreal Engine 5)
  • Cinematic environment design
  • Lighting & post-processing
  • Terrain (Gaea) & vegetation (SpeedTree)
  • Shader/material setup for realistic and stylized looks

Game Art & Optimization

  • Game-ready props & environments
  • VR/AR optimization (Quest 3)
  • Profiling with Meta Quest Developer Hub & Oculus tools
  • Draw-call reduction & LOD systems
  • Shader/material simplification
  • Level-design principles for interactive experiences

Collaboration & Production

  • Remote teamwork across time zones (EDT, PST, KSA, EU)
  • Iterative work with developers, concept artists and directors
  • NDA-protected pipelines
  • Strong communication and feedback integration

Education

Nayzak Animation School — 3D Props/Environment for Real-Time Engines
2020 – 2021 · Cairo, Egypt