About
3D environment artist with 4+ years across games, cinematics and real-time/VR production, including a shipped title (HEALER, Meta Quest 3). Specializing in optimized, high-fidelity environments in Unreal Engine 5 — from modular kit and material creation through to performance profiling and VR optimization.
Experience
-
Tech Environment Artist · ROTU Entertainment
- Transformed a cinematic environment into a VR-ready gameplay level for HEALER on Meta Quest 3, balancing cinematic fidelity against VR hardware constraints.
- Ran performance profiling with Meta Quest Developer Hub and Quest 3 profilers to identify and resolve CPU/GPU bottlenecks; rebuilt environments into modular kits for scalable streaming and world-building.
- Applied LODs, instancing, batching and shader/material simplification to hold stable framerates in VR.
-
3D Environment Artist · ROTU Entertainment
- Delivered optimized environment assets, props and modular kits for real-time cinematic and game projects, including the FAB Trailer and HEALER.
- Collaborated with international teams to balance visual fidelity and performance in Unreal Engine; worked with major clients under strict NDA (details on request).
-
3D Environment & Lighting Artist · Studio One Production
- Built environments and cinematic sequences in Unreal Engine, handling lighting, post-processing and material work for high-quality visual storytelling; delivered optimized, cinematic-ready assets.
-
3D Environment Artist (Freelance) · Beyond.xyz
- Created real-time Unreal Engine environments for media and virtual production projects.
-
3D Prop Artist · EXO-S 3D Team
- Modeled low-poly, optimized 3D assets for e-commerce XR applications (eyewear and electronics), focused on efficiency and real-time rendering quality for product visualization.
Skills
Modeling & Texturing
Environment Art & Cinematics
Game Art & Optimization
Collaboration & Production
Education
Nayzak Animation School — 3D Props/Environment for Real-Time Engines